lurkz · afk room · streamer offline · chat active
ROOM LIVE
STANDBY
RECEIVING TRANSMISSION
247 LURKING · LAST DROP: 2H AGO · VOICE INTERCOM --:--:-- STATUS: ROOM ONLINE
// Phase I · For Streamers

Drop without
going live.

Your audience is between streams. Give them something. A voice message, a gameplay clip, a video — straight from your phone. One tap. No setup. Just a drop.

ASYNC DROPS · 24/7 ROOM · ZERO FRICTION

One action. One drop. Done.

01 · voice
Intercom Mode
Push-to-talk voice message up to 120 seconds. Record from your car, your couch, mid-game — and publish instantly to the room. Plays automatically with an audio visualizer overlay. Feels live. Isn't.
Max 120s · AAC/Opus · Auto-plays in room
02 · video
Video Circles
60-second front-camera video from the mobile app. Drops as a floating circle over the room scene. Chat stays rolling. Audience keeps reacting. Your face — no stream required.
Max 60s · Front camera · Chat stays live
03 · gameplay
Shadow Drops
That clutch moment, rare loot, or perfect fail — captured offline. A circular buffer keeps the last 60 seconds of gameplay in memory. Hit the hotkey. Add a voice reaction. Publish to the room as an exclusive Shadow Drop.
Ctrl+Shift+L  ·  60s buffer · Voice overlay
04 · go live
Go Live Mode
Start your Twitch or YouTube stream. Lurkz detects it automatically and flips the room into Go Live mode — full banner, one-click redirect button, countdown timer. Your pre-warmed audience goes straight to your stream.
Twitch · YouTube · Auto-detect · Traffic funnel
05 · philosophy
Zero friction
Lurkz doesn't add work to your workflow. One action = one result. No OBS. No scene switching. No delay. The mobile app is the creator interface — open it anywhere, drop something, close it. Done.
Mobile app · One tap · No setup required
06 · growth
Stronger stream starts
Every drop keeps your audience in the room between streams. Every hour they spend there is an hour they're primed for your next Go Live. Start with 400 warm viewers — not zero. The algorithm notices.
Warm audience → stronger Day 1 numbers
// the gap lurkz closes
Offline time is wasted time.
Until now.
Streamers lose their audience the moment the stream ends. That chat energy, those laughs, the close calls — all of it evaporates. Lurkz is the bridge. It holds the audience together and turns your offline moments into exclusive content your community values. You stop starting from zero every stream.
24 / 7
Room uptime
120s
Max voice drop
60s
Shadow clip
1 tap
To publish
// The Room · For Viewers

The room
never closes.

Your favorite streamer is offline. The room stays open. Chat. Wait. Catch drops. And be there the second they go live — without refreshing anything.

LURKING
247 in the room right now

Always somewhere to be.

01 /
The AFK Room
A live visual scene with real-time chat running 24/7. Streamer online or not — the room is always there. Put it on your second monitor, browser tab, or phone. Open it while you game. It's always on.
02 /
Drop Interrupt
When the streamer sends a drop — voice message, video circle, or 60-second gameplay clip — it takes over the main screen automatically. No need to check anything. It just arrives and plays. The room goes live with it.
03 /
Live Chat — Always On
Real-time WebSocket chat that never goes offline. Talk to the community between streams, react to drops, keep the moment going. The energy doesn't stop when the stream ends.
04 /
Drop Timeline — 24h Archive
Missed a drop? Every voice message, video, and Shadow Drop clip lives in the Timeline for 24 hours. Replay anything. The fear of missing out disappears — you can always catch up.
05 /
Go Live Alert
When the streamer goes live on Twitch or YouTube, the room switches into Go Live mode — big banner, redirect button, countdown. You're already there. Already warm. One click to the stream.
06 /
PWA — Open on Anything
Second monitor. Phone screen. Browser tab. The room runs as a Progressive Web App — no install, no friction. Keep it lurking in the background. Something always might drop.
// recent drops · live timeline
Shadow Dropclutch 1v4 — last 60s · voice reaction included · 41m ago
Voice Intercommessage from the car · 48 seconds · 2h ago
Video Circleshowing new keyboard setup · 38s · 5h ago
GO LIVE →stream started · Twitch redirect active · 18h ago
Voice Intercomlate night update · 67 seconds · 22h ago
247 lurking · Timeline refreshes live · All drops archived 24h
// Roadmap · All phases

The phases
of Lurkz.

Three phases. One direction. Here's what ships in each one — and what the third phase is building toward.

Phase I
ACTIVE NOW 2026 · Q1–Q2 · Free for streamers

The Room — MVP

The core product. Streamers get a permanent 24/7 room that lives between their streams. Drops keep the audience engaged when the main stream is off. Go Live mode funnels that warm audience directly to Twitch or YouTube when the stream starts.

Web Room — PWA, 24/7, animated AFK scene, streamer status indicator
Live Chat — real-time WebSocket, active viewer counter, basic moderation
Voice Intercom — push-to-talk up to 120s, instant publish, auto-plays in room
Video Circles — 60s front-camera video, floating overlay in room
Shadow Drops — manual upload of 60s gameplay clips with optional voice reaction
Go Live Mode — auto-detects Twitch/YouTube stream, banner + redirect button
Drop Timeline — 24h archive, any drop replayable at any time
Phase II
COMING NEXT 2026 · Q3–Q4 (estimated)

The Drop Engine — Full Platform

Phase I ships the room. Phase II makes it a complete platform. Desktop Shadow Buffer replaces manual uploads. Room customization, monetization, gamification, and advanced analytics — everything that turns Lurkz into a sustainable creator product.

·Desktop Shadow Buffer utility — background capture, last 60s always ready, hotkey publish
·Room customization — backgrounds, overlays, ambient playlists, branded scenes
·Subscription model — supporter tiers, exclusive drops, early access
·Monetization layer — tips, drops-for-support, creator payouts
·Gamification — viewer badges, levels, room streaks, loyalty mechanics
·Advanced analytics — drop engagement, Go Live conversion rates, audience heat maps
·Multi-room architecture — team-managed channels, co-streamer rooms
Phase III
CLASSIFIED after Phase II threshold

The Entertainment Layer

Phase I solves the gap between streams. Phase II builds the platform around it. Phase III takes the room itself somewhere new — into a format that doesn't have a name yet in the entertainment industry.

What we can say:
· The room evolves beyond presence and async drops
· It gives creators a live format that no existing platform offers
· It redefines what "being offline" means for a streamer
· Creators in Phase I hold the strongest position when it launches
· Everything else — ████████████████████████████████
Phase III unlocks after Phase II reaches network threshold.
The threshold is not public. Keep lurking.
// PHASE I IS OPEN NOW · FREE FOR STREAMERS

Your room.
Open it today.

Phase I is free. The room is ready. Your audience is already spending time between your streams with nowhere to go.